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Tom Clancy's
GHOST RECON
Date of Release: November 13, 2001

LATEST UPDATES:
This page last updated on: 2004 Feb 1
  • Fixed some broken links


    RECOMMENDED QUICK LINKS

    The purpose of this page is to provide fans with a one-stop resource center for the best links to get information about Ghost Recon. This particular "Quick Links" section is here to give you rapid access to the links that will provide you with the most comprehensive and essential information you need to know about Ghost Recon.

    Official Site
  • Ghost Recon.com
  • The latest GR patch
  • Downloadable GR demo
  • The official Xbox site for Ghost Recon

    Interviews
  • Ghost Recon Week by PC Gameplay UK


    OVERVIEW

    "If you meet them in combat ... you're already dead"

    The Ghost Recon series is "effectively" Red Storm's follow-up to their Rainbow Six series. (Think of it as how StarCraft was Blizzard's "sequel" to WarCraft.) It brings us to the next level of the "one-shot, one-kill" small-squad tactical shooter genre that was pioneered by Rainbow Six.

    Ghost Recon focuses on military objectives in large outdoor spaces which differs significantly from the counter-terrorist close quarters battle emphasis in the Rainbow Six series. Ghost Recon also lets you jump into the action quicker as it uses "on-the-fly" orders rather than Rainbow Six's pre-mission planning.



    DEVELOPMENT HISTORY

    The following is a short summary of the development history of Ghost Recon. Also check the Ghost Recon development team's Designer Diaries for the best look into the work that went on behind the scenes when creating Ghost Recon!

    Dec 5, 2002
  • Ubi Soft announces that GR for the PlayStation 2 has shipped. The PS2 version includes all the missions from Ghost Recon and Desert Siege, but does not support online multiplayer.

    Nov 6, 2002
  • Ubi Soft issues a press release stating that the Xbox version of GR has gone gold. GR for the Xbox is a launch title for Microsoft's Xbox Live online multiplayer system that starts on Nov 15, 2002.

    Oct 23, 2002
  • Red Storm releases a fourth patch (v1.4.0.0) strictly for fixing bugs (no new gameplay features) and restoring the limping wound behavior that caused a huge community uproar when the limp was removed in the v1.3 patch.

    Oct 9, 2002
  • The November 2002 issue of Computer Games magazine gives the first confirmation of Ghost Recon 2. A Ubi Soft representative states that GR2 is in the conceptual phase and will be seen "in the next year or so".

    Oct 7, 2002
  • MacCentral posts news that Ghost Recon: Game of the Year for the Mac has gone gold. The Mac port of GR was done by Aspyr Media.

    Sep 24, 2002
  • Coinciding with the release of the Island Thunder mission pack, a third patch (v1.3.5.0) is released which features a huge list of improvements for Ghost Recon.

    Aug 21, 2002
  • Ubi Soft issues an official press release announcing the second Ghost Recon mission pack: Island Thunder.

    Jul 17, 2002
  • Aspyr announces that they are working on the Mac port for Ghost Recon. The port will also include the Desert Siege mission pack.

    Jul 2, 2002
  • A QuickTime video (18MB) is released showing the console version of GR for the Xbox. The video also states that versions of GR are also being developed for the PlayStation 2 and GameCube. The official Xbox site for GR states that the console version will feature all missions redesigned from the PC version, all-new introductory cut-scenes, and that it will be released to coincide with the Xbox Live! online service.

    Mar 27, 2002
  • A second Ghost Recon patch (v1.2.10.0) is released to make Ghost Recon compatible with Desert Siege, which is the first mission pack for GR.

    Feb 6, 2002
  • Red Storm releases the first patch (v1.1.5.0) for Ghost Recon.

    Nov 13, 2001:
  • Ghost Recon ships to stores. This is one week earlier than the initial projected release date of Nov 20, 2001.

    Nov 6, 2001:
  • The Ghost Recon demo is released.

    Nov 1, 2001:
  • Rogue Spear: Black Thorn is released with an exclusive "Making of Ghost Recon" CD.

    Oct 23, 2001:
  • Ghost Recon goes gold master.

    Sep 6, 2001:
  • Ubi Soft's official Ghost Recon.com website goes live.

    Aug 6, 2001:
  • RSE Chief Game Designer, Brian Upton, announces in a GameSpot news article that GR will go beta in one week's time.

    May 17, 2001
  • On the first day of E3 2001, Ubi Soft issues this official press release introducing what Ghost Recon which includes this interesting statement: "Conducting extensive missions on foot, the Ghosts occasionally have assistance from troops in tanks, helicopters and close airsupport."

    Apr 4, 2001
  • After a long silence about what Red Storm has been working on after 1999's Rogue Spear, the May 2001 issue of GamePro magazine is the first to break the news that Red Storm's new title is called "Tom Clancy's Ghost Recon". The article seems to indicate that vehicles and helicopters seen in screenshots will play an important part in the game. The GamePro article is later found to be somewhat inaccurate on this and several other points.

    Jul 17, 2000
  • Reports surface that indicate Red Storm is the first third-party developer to receive one of the Xbox SDKs (Software Development Kits). This is the first indication that RSE's next major title after Rogue Spear will appear on the Xbox console.


    GAME FEATURES

    Here are some links to more information about the following game features:

    Specialists: Completing certain optional objectives in Ghost Recon missions will unlock specialist characters. They will add much needed firepower to your team with their own distinctive weapons. Learn more details about the each of the 12 specialists that appear in GR here.

    RPG Elements: Ghost Recon brings in certain "role playing game" elements to the tactical shooter genre. There is a class system for characters which divides soldiers into four categories: Rifleman, Support, Demo, and Sniper. What character class you chose influences what kit selections are available. For example, a rifleman's kit will include a M16A2, whereas a support soldier's kit will contain a SAW (squad automatic weapon).

    Furthermore, each team member has the four skills listed below that can be upgraded after gaining experience ("combat points") following each mission:
  • Weapon: Determines how quickly the aiming reticle closes and how tight it gets.
  • Stealth: Decreases the chance that the enemies will detect that character.
  • Endurance: Keeps you character more active even after taking wounds.
  • Leadership: Provides a performance boost across the board for all members of the fire team.

    Medals: Ghost Recon features a awards system to decorate your team members depending on their performance. Check out more details about what each of the medals mean at GR.net here.

    Threat Indicator: This is similar to the Heartbeat Sensor in Rainbow Six. Because GR maps are so large (400x400m) it is easy to get lost searching for that one last enemy on the map. The threat indicator (which can be toggled on and off) does help to point your team to where enemies are, which can be compared to what military airborne/satellite surveillance would do in real-life. To see what each part of the threat indicator does, check out this image. Also, read more about the threat sensor at GR.net here.

    Multiplayer: Ghost Recon supports up to 36 people for online multiplayer games via Internet (TCP/IP) or LAN.

    Dedicated Server: Ghost Recon is the first Red Storm game that supports running a dedicated server. Find out more details about how to set one up here.


    THE STORY

    The Caucasus 2008. Russian ultra-nationalists have taken control of the country and begin to invade bordering countries in an attempt to rebuild the Iron Curtain. The U.S. responds to calls for military help by the neighboring republics and the Ghosts are sent in. Lead the Ghosts through a series of military missions, ranging from covert actions, to search-and-rescue operations, to all-out firefights in this first-person squad-based action game.


    SUMMARY OF MAPS

    Ghost Recon comes with a total of 21 maps:

    Training Maps
    1. Training

    Single Player Maps
    1. Caves (Day)
    2. Farm (Night)
    3. Railroad Bridge (Day)
    4. Village (Day)
    5. Embassy (Day)
    6. Castle (Night)
    7. River (Day)
    8. Battlefield (Day)
    9. Swamp (Day)
    10. Ruined City (Day)
    11. POW Camp (Night)
    12. Docks (Night)
    13. Airbase (Night)
    14. Mountain (Day)
    15. Red Square (Day)

    Multiplayer Maps
    1. River (Day)
    2. Night Battle (Night)
    3. Railroad (Day)
    4. Valley (Day)
    5. Docks (Day)
    6. Castle (Day) - Note: Only comes with the GR patch



    WEAPONS

    Please refer to the Ghost Recon Weapons page for the complete list of weapons used by friendly and enemy forces in the game.


    VEHICLES

    Although vehicles are not playable in Ghost Recon, they still play a very important role. Vehicles in GR can either be static (non-mobile vehicles that are built into the map geometry) or dynamic. Here is a list of most of the major vehicles that show up in the game:

  • F/A-18 Hornet fighter jet (static)
  • Russian T-72 and T-80 tanks
  • Seahawk helicopter (static)
  • Russian SA-13 armored SAM launcher
  • Russian BMP armored fighting vehicle
  • Russian self-propelled howitzer
  • M1 Abrams Main Battle Tank
  • M2 Bradley Infantry AFV
  • M35 military truck


    INTERVIEWS

    Please refer to GR Retreat's Interviews page for a complete list of the Ghost Recon interviews done online.


    PREVIEWS

    No one has done a better job of collecting links to various previews of Ghost Recon than Rocky at GhostRecon.net. There's no point for me to replicate his list here, so here's a link to GR.net's Previews section.


    REVIEWS

    Once again, Rocky has done an outstanding job collecting links in GhostRecon.net's Reviews section.

    Also check out Gone Gold.com which has an extensive collection of links to various reviews of Ghost Recon and all its mission packs.



    STRATEGY

    The best place to find detailed walkthroughs for Ghost Recon is at GR.net's Walkthroughs section.

    Ghost Recon also has an excellent replay feature where you can observe and learn how others play the game. Check out our Replays section to see outstanding demonstrations of how missions in Ghost Recon are completed. If you are having problems starting out with Ghost Recon, view these replays to get an idea of how the game should be played.

    Looks like the most detailed and easy to follow single player campaign walkthrough at Xezol.com is currently unavailable. Although it is not complete, it provides you with a good introduction on how to approach the game.

    For strategy tips, check out GeekGirl's excellent "Living with the AI in Ghost Recon" article. (Site appears to be down presently.)



    SCREENSHOTS

    Please refer to GR Retreat's Screenshots page for selected screenshots of Ghost Recon.


    SYSTEM REQUIREMENTS

    The following is a list of the miniumum requirements for Ghost Recon. For best performance, check out our recommendations in our GR Tech Support page.

    Minimum System Requirements
  • CPU - Pentium II 450 MHz processor or equivalent
  • Memory - 128 MB of RAM
  • Operating System - Windows 9x/ME/2000/XP
  • DirectX - DirectX 8.0 or higher (included on CD)
  • Hard Drive Space - 1 GB minimum hard drive space
  • CD-ROM - 4X or better
  • Video Card - 16MB DirectX 8.0 compatible 3D card
  • Sound Card - DirectX 8.0 compatible sound card
  • Internet/Network - Properly configured TCP/IP connection at 28.8 kbps or faster



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