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Ghost Recon Retreat
AN INTRODUCTION TO IGOR
Written by
Oblivion
Nov 12, 2001
Basic
Information
Igor
is an editor that ships
with Ghost Recon. To start off, you should
know what Igor can't and won't do.
Igor is NOT..
-
a geometry editor. You cannot change the
mesh of the maps.
- the RSeditor with a better GUI. Looks
like it was made 100% from scratch.
- the greatest, and most super game editor
in the world. It's pretty close though.
- buggy. Been playing with it for a couple
of days, and found ZERO bugs.
Igor
will NOT..
- allow you to remove trees.
- allow you to place new trees.
- allow you to edit texture thru its GUI.
You need to use Photoshop for that (and
plugins would help).
- allow you to make a great mission in
5 minutes.
- crash. I've been running it with Win
Amp, ICQ, Morphues, on WindowsXP. It's
not the RSeditor.
Sub-Editors
These
programs are extra programs inside of
IGOR that are not necessarily needed to
create a mission, but they do help speed
up the process.
-
Actor Editor
- Combat Model Editor
- Environment Editor
- Gun Editor
- Hand Held Item Editor
- Kit Editor
- Projectile Editor
- Server Script Editor
- Sound Volume Editor
- Vehicle Editor
Actor Editor:
Allows
you to change the basic information of
a model. Things like name, LOD models,
face textures, class type as well as kit.
Combat Model Editor:
This
editor is used to modify the combat model
of Ghost Recon. This include things like
armor values, and kill chances for different
body parts.
Environmental
Editor:
Allows
you to change simple, yet important features
like command map, skybox and fog.

Gun
Editor:
With
more features then the original, it allows
for easy modifications of all weapons
used in Ghost Recon. It is easy to see
that there will be many unbalanced weapon
mods in the first weeks as people begin
to learn all important factors on weapon
editing.

Hand
Held Editor:
This
program is basically an extra, something
that isn't necessary for modding. It allows
you to create new objects like cigarettes
and beer cans which can then be held by
terrorists/hostages.
Kit
Editor:
Allows
you to create new kits by selecting the
two weapons you want. i.e. M16 and Grenade
Launcher.
Projectile
Editor:
Allows
you to edit the blast radius, explosion
type, distance, velocity and more.
Server
Script Editor:
Create
files that drive dedicated servers. Set
the maps, time delays, respawns and etc.
Sound
Volume:
All
sounds first go through these settings.
Control ambience, full volume control
as well as rolloffs.
Vehicle
Editor:
Create
and modify vehicles used in Ghost Recon.
Adding new weapons and changing their
speed are only some of the options.
Basic
Modding Information
Anyone
that has ever modified Urban Operations
knows what kind of a disaster the UOeditor
would create when modifying mods that
were not in the original data folder.
This problem doesn't exist in Ghost Recon.
Igor includes a feature I will call "Mod
Selector".

This
Mod Selector allows you to control all
your mods information, automatically creates
all the necessary folders and directories
as well as an option called "Default
mod for Editor". This means whenever
you open Igor, it will be modifying the
files in this mod folder. I think it's
a great extra to make a mod developers
life a little easier.
Modding
with Igor cant really get any simpler.
There isn't a great amount of files to
edit manually, directory and files structures
are automatically built and it even includes
a feature called Templates. Templates
are exactly what their name implies. They
are pre-built files for which you can
base your mission off of. These templates
can be any and every mission in Ghost
Recon. You want to modify some aspects
of Castle but want to keep the original?
Sure, no problem; you can do it quickly
and easily with copying and renaming files.
Another
important aspect of modding comes with
their scripting system. During my 3 days
with Igor I can easily say that I only
touched the top of a long list of possibilities.
Triggers are easy to create, and so are
their responses. Just point and select.
Stationary
Guns are another great addition to Ghost
Recon. Although they can't always be used
in multiplayer, they could create a great
fire-fight in a mission with limited magazines.
In this
mountain of cool information, I think
it's a good time to throw in some bad
news. I have not yet figured out a way
to place objects, objects like barrels
and such. None are currently available
in the demo, most likely because they
decided to completely get rid of them.
It is also important to know that objects
do not have X collision detection. My
stationary gun could be walked right thru.
Ghost Recon
appears to be using a new lighting system.
You can now make a day map look like its
during the night with little or no effort.
You just need to tweak the fog sometimes.
Creating
multiplayer starts has now gotten much
easier and a map wont crash if you accidentally
misplace a start point over a ledge or
uneven ground. Crashing wise, in the 20
or so mission I already created none of
them caused Ghost Recon to crash, not
even my first one
So in a
basic rundown, Igor is the tool you always
wanted RSeditor to be. It's fast, it's
full featured and simple to use. Below
are some more screenshots.
Got
a question about Igor you want asked?
Ask them at our forums and I will try
to answer them ASAP!.
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