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Ghost Recon Retreat
AN INTRODUCTION TO IGOR
Written by Oblivion
Nov 12, 2001

Basic Information

Igor is an editor that ships with Ghost Recon. To start off, you should know what Igor can't and won't do.

Igor is NOT..

- a geometry editor. You cannot change the mesh of the maps.
- the RSeditor with a better GUI. Looks like it was made 100% from scratch.
- the greatest, and most super game editor in the world. It's pretty close though.
- buggy. Been playing with it for a couple of days, and found ZERO bugs.

Igor will NOT..

- allow you to remove trees.
- allow you to place new trees.
- allow you to edit texture thru its GUI. You need to use Photoshop for that (and plugins would help).
- allow you to make a great mission in 5 minutes.
- crash. I've been running it with Win Amp, ICQ, Morphues, on WindowsXP. It's not the RSeditor.


Sub-Editors

These programs are extra programs inside of IGOR that are not necessarily needed to create a mission, but they do help speed up the process.

- Actor Editor
- Combat Model Editor
- Environment Editor
- Gun Editor
- Hand Held Item Editor
- Kit Editor
- Projectile Editor
- Server Script Editor
- Sound Volume Editor
- Vehicle Editor


Actor Editor:

Allows you to change the basic information of a model. Things like name, LOD models, face textures, class type as well as kit.


Combat Model Editor:

This editor is used to modify the combat model of Ghost Recon. This include things like armor values, and kill chances for different body parts.

Environmental Editor:

Allows you to change simple, yet important features like command map, skybox and fog.

Gun Editor:

With more features then the original, it allows for easy modifications of all weapons used in Ghost Recon. It is easy to see that there will be many unbalanced weapon mods in the first weeks as people begin to learn all important factors on weapon editing.

Hand Held Editor:

This program is basically an extra, something that isn't necessary for modding. It allows you to create new objects like cigarettes and beer cans which can then be held by terrorists/hostages.

Kit Editor:

Allows you to create new kits by selecting the two weapons you want. i.e. M16 and Grenade Launcher.

Projectile Editor:

Allows you to edit the blast radius, explosion type, distance, velocity and more.

Server Script Editor:

Create files that drive dedicated servers. Set the maps, time delays, respawns and etc.

Sound Volume:

All sounds first go through these settings. Control ambience, full volume control as well as rolloffs.

Vehicle Editor:

Create and modify vehicles used in Ghost Recon. Adding new weapons and changing their speed are only some of the options.

Basic Modding Information

Anyone that has ever modified Urban Operations knows what kind of a disaster the UOeditor would create when modifying mods that were not in the original data folder. This problem doesn't exist in Ghost Recon. Igor includes a feature I will call "Mod Selector".

This Mod Selector allows you to control all your mods information, automatically creates all the necessary folders and directories as well as an option called "Default mod for Editor". This means whenever you open Igor, it will be modifying the files in this mod folder. I think it's a great extra to make a mod developers life a little easier.

Modding with Igor cant really get any simpler. There isn't a great amount of files to edit manually, directory and files structures are automatically built and it even includes a feature called Templates. Templates are exactly what their name implies. They are pre-built files for which you can base your mission off of. These templates can be any and every mission in Ghost Recon. You want to modify some aspects of Castle but want to keep the original? Sure, no problem; you can do it quickly and easily with copying and renaming files.

Another important aspect of modding comes with their scripting system. During my 3 days with Igor I can easily say that I only touched the top of a long list of possibilities. Triggers are easy to create, and so are their responses. Just point and select.

Stationary Guns are another great addition to Ghost Recon. Although they can't always be used in multiplayer, they could create a great fire-fight in a mission with limited magazines.

In this mountain of cool information, I think it's a good time to throw in some bad news. I have not yet figured out a way to place objects, objects like barrels and such. None are currently available in the demo, most likely because they decided to completely get rid of them. It is also important to know that objects do not have X collision detection. My stationary gun could be walked right thru.

Ghost Recon appears to be using a new lighting system. You can now make a day map look like its during the night with little or no effort. You just need to tweak the fog sometimes.

Creating multiplayer starts has now gotten much easier and a map wont crash if you accidentally misplace a start point over a ledge or uneven ground. Crashing wise, in the 20 or so mission I already created none of them caused Ghost Recon to crash, not even my first one

So in a basic rundown, Igor is the tool you always wanted RSeditor to be. It's fast, it's full featured and simple to use. Below are some more screenshots.

   

Got a question about Igor you want asked? Ask them at our forums and I will try to answer them ASAP!.

 

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