Ghost Recon Retreat
GR Mission Pack #1 Interview
January 22, 2002
We submitted ten interview questions soon after the first Ghost Recon mission pack
(later to be named Desert Siege) was announced in December 2001.
These questions were answered by Richard Dansky, Game
Designer and Central Tom Clancy Writer.
1)
How long has Red Storm been working on
the Ghost Recon mission pack? How were
the ideas behind the settings and plot
conceived?
The mission pack got kick-started into
production right around the time we finished
Ghost Recon, though I'd been working up
potential ideas and settings for a while
before that. The idea was to make a real
break from the visuals of the main game,
to find a setting that really contrasted
in terms of look and feel from Russia.
Ethiopia/Eritrea
offered a combination of incredibly striking
visuals, a new sort of terrain to play
in, and an unfortunately plausible setting.
Once we had that in place, it became a
matter of research to see what sorts of
missions would make sense, be fun, and
take advantage of what the setting had
to offer.
2) Is
the team working on the mission pack the
same team that worked on the original
Ghost Recon?
This game is, in a lot of ways, a less
demanding project than Ghost Recon itself
was. We're not building things from scratch,
so there's no need for the entire GR team
to be assigned to the mission pack. That
being said, a lot of folks from the original
GR team are integral parts of putting
the mission pack together, as well as
some new faces (such as myself).
3)
What are some features that you incorporated
into the mission pack that you couldn't
do in the original GR because of time
or engine constraints?
Some of the new features we're putting
into the mission pack are more a matter
of what's appropriate for the setting
and terrain than "OK, we left this
out before." You are going to see
things like a leader board in multiplayer
that we would have loved to get into the
main game, but you'll also see stuff that
was cooked up specifically for this project.
4)
How did fan feedback play a role in making
design choices for the mission pack?
It's never been a question of reading
the message boards and saying, "Hey,
this post is exactly what we should do!"
Rather, we take a look at all the fan
feedback we can get our mitts on, and
pull out the items that A) a lot of people
seem to want, and B) make sense in terms
of realism, gameplay, and the way our
engine works.
5)
In a previous
interview that was conducted by the
German GR fansite, GR: Incoming
Fire, there was this statement:
"The focus of this mission pack is
more on new gameplay than new weapons."
Can you expand on this?
Part of it is that we're trying a few
new approaches to missions, such as one
where you have to escort a convoy of trucks
bearing relief supplies through enemy
territory. And just in case folks were
worried, yes, you will get new guns.
6)
Will the friendly and enemy AI be improved
in the mission pack? What changes are
being made to the AI?
The
forthcoming Ghost Recon Patch will be
addressing the AI tweaks (both friendly
and enemy). The patch will also be included
in the mission pack.
7)
In recently released screenshots showing
off the mission pack, the fog level looks
like it is dramatically reduced compared
to how close in the fog is in the retail
release of GR. Is this a new feature in
the mission pack or just a setting to help
enhance the look of the screenshots?
Judge
us not entirely by our screenshots, at
least not yet. We still have a lot of
balancing left to do on these missions,
and that includes mucking about with the
fog plane.
8)
There has been much recent discussion about
helicopters in GR. Can you tell us if they
were planned to be in the original release?
If so, what was the reason they were removed?
Will they show up in the mission pack?
There's
only one aircraft in the mission pack,
and it's not a helicopter. It does, however,
serve a very important role in one of
the missions. (It won't fly.)
9)
What new features will there be for dedicated
servers? Any advanced features such as the
ability to ban an IP address from a server?
We're
improving dedicated server performance
in the patch, while also adding many multiplayer
game configuration options. Right now,
IP Ban is not included in the upcoming
patch or the mission pack.
10)
Are there any plans to include the mission
pack levels in the Xbox version of GR?
You'd
have to ask the guys on the Xbox team
that one. My focus is on working with
the team to make the mission pack as good
and as fun as possible. Hopefully, when
we're done folks are going to look at
what we've accomplished and say, "Ooh!
We want that, too!" Well, maybe not
"Ooh" precisely…
Thanks
to Richard for taking the time to answer
all our questions! A special thanks also
goes out to Marcus Beer, PR Manager at Ubi
Soft, for coordinating this interview for
us.
Check out our Interview Archive for
a comprehensive collection of links to more in-depth interviews about Ghost Recon.
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