Ghost Recon Retreat
CHEAT CODES
This page last updated on May 17, 2004

GHOST RECON XBOX CHEAT CODES
Check out GameFAQs for an
in-depth GR Xbox FAQ.
This is the most complete online document about GR Xbox available, with a list of what the
50 unlockable items/cheats are (using GR Xbox's task-based reward system).
IGN has a list of Ghost Recon Xbox cheats.
Cheat codes for GR: Island Thunder Xbox are available here
at IGN.
GHOST RECON PC CHEAT CODES
These codes work in the Ghost Recon demo and retail release.
Cheat codes must be typed into the game "console" in order to activate them.
Console Instructions
To activate console, press the Enter key on the Num Pad
Up and down arrow keys list previous commands
Page Up and Page Down keys scroll through the history
Press Esc to exit the console
Cheat Code Commands
superman - enables invincibility
teamsuperman - enables team invincibility
shadow - enables invisibility
teamshadow - enables team invisibility
ammo - unlimited ammo
refill - refills entire inventory
run - Increases your running speed by 10
kit <filename> - changes your kit to the file you specify
tracers - toggles display of tracers
autowin - automatically completes mission
quit - exits Ghost Recon
unlockhero - unlocks the next hero in the campaign
teleport <x y z> - teleports you to the specified position in the world
god - unknown, appears to take
values that are multiples of 2 and throws
you real high in the sky and sets the
ground on fire
extremepaintball - unknown
cisco - Achieves objectives one
at a time, "sic 'em boy"
chickenrun - Turns grenades into
chickens, "Jeff loves chicken!"
boom - shakes your screen
Toggle Commands
ToggleAI - toggles AI
ToggleShowFrameRate - displays frames per second
ToggleShowPerfCounters - shows performance counters
ToggleMoveTrees - toggles tree movement, may help frame rate
ToggleShowTotalStats - toggles total stats
ToggleShowLevelStats - toggles level stats.
ToggleShowActorStats - toggles actor stats.
ToggleShowInterfaceStats - toggles interface stats.
ToggleShowEffectsStats - toggles effect stats.
ToggleShowTextureMemoryStats - toggles texture memory stats
ToggleShowSystemMemoryStats - toggles system memory stats (Note: This only includes
the memory for the vertex array, face array, vertex buffers, and index buffers)
Other
LoadGame [filename] - Loads the game from the given file
SaveGame [filename] - Saves the game to the given file
JournalRecordStart [filename] - Starts recording the game to the given file
JournalRecordStop - Stops recording JournalPlayStart [filename] - Starts playing the specified recording
JournalPlayStop - Stops playing the recording Shadow - Toggles invisibility
FarPlane [distance] - Sets the far clipping plane
ForestLODDist [distance] - Sets LOD change distance for Forests
toggleAI - turns AI on and off
report - for debug build, goes through all the ai and reports what behaviors they are doing
togglePlayerInvis - makes it so the player doesn't show up in ai threat lists
timeFactor F - clock speed multiplied by F
playerRunSpeed F - player run speed multiplier (ai run speed not affected)
run - toggles between playerrunspeed 10 and playerrunspeed 1
autowin - advances game to the after action review
quit - quits app
teleport [x y z] - teleports the avatar to the location if it's valid. uses "mark" position (see below)
if no arguments.
badtree [radius] - finds trees that are too close to each other or an obstacle wall.
radius defaults to the character collision radius plus some slop. dumps info to error_out, so it
will be in the log file on a release build. puts flames at the location of the bad trees
cover name radius n -- will display up to n cover points within "radius" of character "name". if the character's
name has any spaces in it, replace them with "_".
findcover x y z [radius] -- prints cover point found for the players position relative to a threat at x y z to the
debug log, radius is optional loc -- prints the players location to the debug log
names [radius] -- turns on a text display of character's names, out to a radius (optional, default is 10 meters)
aiinfo -- adds what the ai is doing to the string shown by the names command
airoe -- like aiinfo, but puts the movement and combat roes over their heads
hidecorpse -- toggles name display for corpses (also have to have names on to see them)
"path [x0 y0 z0] [x1 y1 z1]" -- tries to generate a path from 0 to 1. if 1 is not specified, tries to generate a path from 0 to the avatar's position. if 0 and 1 are not specified, tries to generate a path from a "mark" position (see below) to the avatar's position. with no arguments, will try to use mark2 and mark. if the arguments to the command are wrong, an alarm sound is played. if a path is successfully generated, a voice says, "yes". if not, a voice says, "we're short on time, let's move out."
"mark" -- stores the avatar's position for later use with the path command "mark2" -- stores the avatar's position for later use with the path command "trail" -- shows the safepoints generated by fireteam leaders as flames
aimerror [horizontal vertical] -- sets the range of horizontal and vertical error (in meters) of the aim location. with no arguments, prints format and current value to the debug log. you should generally use this to make them inaccurate. default .15 and 0.05. miss [min] -- sets the minimum horizontal and vertical error (in meters) of the aim location. with no arguments, prints format and current value to the debug log. default 0.
Command Map Debug Commands
magic8ball - shows all of the enemies on the CM
obstacles - shows all of the obstacle walls, transition lines and collision cylinders
cmbackground - toggles the background bitmap in the command map
cmcover - toggles showing all of the cover points on the command map
cmbehavior - shows the names and what the actors are currently doing
nwmsgdump - toggles network messaging display/logging
res640 - change to 640x480 resolution
res800 - change to 800x600 resolution
res1024 - change to 1024x768 resolution
res1152 - change to 1152x864 resolution
res1280 - change to 1280x1024 resolution
res1600 - change to 1600x1200 resolution
For Debugging tracer [scale] [speed] [red] [green] [blue] [alpha] humantracer [scale] [speed] [red] [green] [blue] [alpha] [scale] scales tracer from base size. [speed] changes speed [red][green][blue][alpha] color values must be from 0 - 255
NOTE: possible uses tracer 1.0 changes scale only tracer 1.0 100.0 changes scale and speed tracer 1.0 100.0 255 0 0 255 changes scale, speed, and color
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