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Ghost Recon Retreat
CHEAT CODES
This page last updated on May 17, 2004



GHOST RECON XBOX CHEAT CODES

  • Check out GameFAQs for an in-depth GR Xbox FAQ. This is the most complete online document about GR Xbox available, with a list of what the 50 unlockable items/cheats are (using GR Xbox's task-based reward system).
  • IGN has a list of Ghost Recon Xbox cheats.
  • Cheat codes for GR: Island Thunder Xbox are available here at IGN.


    GHOST RECON PC CHEAT CODES

    These codes work in the Ghost Recon demo and retail release. Cheat codes must be typed into the game "console" in order to activate them.

    Console Instructions
  • To activate console, press the Enter key on the Num Pad
  • Up and down arrow keys list previous commands
  • Page Up and Page Down keys scroll through the history
  • Press Esc to exit the console

    Cheat Code Commands
  • superman - enables invincibility
  • teamsuperman - enables team invincibility
  • shadow - enables invisibility
  • teamshadow - enables team invisibility

  • ammo - unlimited ammo
  • refill - refills entire inventory
  • run - Increases your running speed by 10
  • kit <filename> - changes your kit to the file you specify
  • tracers - toggles display of tracers

  • autowin - automatically completes mission
  • quit - exits Ghost Recon
  • unlockhero - unlocks the next hero in the campaign
  • teleport <x y z> - teleports you to the specified position in the world

  • god - unknown, appears to take values that are multiples of 2 and throws you real high in the sky and sets the ground on fire
  • extremepaintball - unknown
  • cisco - Achieves objectives one at a time, "sic 'em boy"
  • chickenrun - Turns grenades into chickens, "Jeff loves chicken!"
  • boom - shakes your screen

    Toggle Commands
  • ToggleAI - toggles AI
  • ToggleShowFrameRate - displays frames per second
  • ToggleShowPerfCounters - shows performance counters
  • ToggleMoveTrees - toggles tree movement, may help frame rate
  • ToggleShowTotalStats - toggles total stats
  • ToggleShowLevelStats - toggles level stats.
  • ToggleShowActorStats - toggles actor stats.
  • ToggleShowInterfaceStats - toggles interface stats.
  • ToggleShowEffectsStats - toggles effect stats.
  • ToggleShowTextureMemoryStats - toggles texture memory stats
  • ToggleShowSystemMemoryStats - toggles system memory stats (Note: This only includes the memory for the vertex array, face array, vertex buffers, and index buffers)

    Other
  • LoadGame [filename] - Loads the game from the given file
  • SaveGame [filename] - Saves the game to the given file
  • JournalRecordStart [filename] - Starts recording the game to the given file
  • JournalRecordStop - Stops recording
    JournalPlayStart [filename] - Starts playing the specified recording
  • JournalPlayStop - Stops playing the recording
    Shadow - Toggles invisibility
  • FarPlane [distance] - Sets the far clipping plane
  • ForestLODDist [distance] - Sets LOD change distance for Forests

  • toggleAI - turns AI on and off
  • report - for debug build, goes through all the ai and reports what behaviors they are doing
  • togglePlayerInvis - makes it so the player doesn't show up in ai threat lists
  • timeFactor F - clock speed multiplied by F
  • playerRunSpeed F - player run speed multiplier (ai run speed not affected)
  • run - toggles between playerrunspeed 10 and playerrunspeed 1
  • autowin - advances game to the after action review
  • quit - quits app
  • teleport [x y z] - teleports the avatar to the location if it's valid. uses "mark" position (see below) if no arguments.

  • badtree [radius] - finds trees that are too close to each other or an obstacle wall. radius defaults to the character collision radius plus some slop. dumps info to error_out, so it will be in the log file on a release build. puts flames at the location of the bad trees
  • cover name radius n -- will display up to n cover points within "radius" of character "name". if the character's name has any spaces in it, replace them with "_".
  • findcover x y z [radius] -- prints cover point found for the players position relative to a threat at x y z to the debug log, radius is optional
    loc -- prints the players location to the debug log
  • names [radius] -- turns on a text display of character's names, out to a radius (optional, default is 10 meters)
  • aiinfo -- adds what the ai is doing to the string shown by the names command
  • airoe -- like aiinfo, but puts the movement and combat roes over their heads
  • hidecorpse -- toggles name display for corpses (also have to have names on to see them)

  • "path [x0 y0 z0] [x1 y1 z1]" -- tries to generate a path from 0 to 1. if 1 is not specified, tries to generate a path from 0 to the avatar's position. if 0 and 1 are not specified, tries to generate a path from a "mark" position (see below) to the avatar's position. with no arguments, will try to use mark2 and mark. if the arguments to the command are wrong, an alarm sound is played. if a path is successfully generated, a voice says, "yes". if not, a voice says, "we're short on time, let's move out."

    "mark" -- stores the avatar's position for later use with the path command
    "mark2" -- stores the avatar's position for later use with the path command
    "trail" -- shows the safepoints generated by fireteam leaders as flames

    aimerror [horizontal vertical] -- sets the range of horizontal and vertical error (in meters) of the aim location. with no arguments, prints format and current value to the debug log. you should generally use this to make them inaccurate. default .15 and 0.05.
    miss [min] -- sets the minimum horizontal and vertical error (in meters) of the aim location. with no arguments, prints format and current value to the debug log. default 0.

    Command Map Debug Commands
  • magic8ball - shows all of the enemies on the CM
  • obstacles - shows all of the obstacle walls, transition lines and collision cylinders
  • cmbackground - toggles the background bitmap in the command map
  • cmcover - toggles showing all of the cover points on the command map
  • cmbehavior - shows the names and what the actors are currently doing
  • nwmsgdump - toggles network messaging display/logging

  • res640 - change to 640x480 resolution
  • res800 - change to 800x600 resolution
  • res1024 - change to 1024x768 resolution
  • res1152 - change to 1152x864 resolution
  • res1280 - change to 1280x1024 resolution
  • res1600 - change to 1600x1200 resolution

  • For Debugging
    tracer [scale] [speed] [red] [green] [blue] [alpha]
    humantracer [scale] [speed] [red] [green] [blue] [alpha]
    [scale] scales tracer from base size.
    [speed] changes speed
    [red][green][blue][alpha] color values must be from 0 - 255

    NOTE: possible uses
    tracer 1.0 changes scale only
    tracer 1.0 100.0 changes scale and speed
    tracer 1.0 100.0 255 0 0 255 changes scale, speed, and color

     

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