Ghost Recon
DEVELOPER'S CHAT LOG #1
Thursday
October 25, 2001
<UBI_Scopu> Welcome to Ghost
Recon Chat. Attending today's chat session
we have
Gary Stelmack (designer),
Diana Stelmack (Engineer),
Greg Stelmack (Engineer),
John Michel (Artist),
Brian Reynolds (Artist),
Jeff Wesevich (Engineer)
Sean McCann (Marketing guy).
<Seanm> Howdy.
<RSE_Gary> Hello
<RSE_Brian> hi
<RSE_JohnM> Yo
<RSE_Diana> greetings
<RSE_JeffW> hi
<RSE_Greg> Hi everybody!
<RSE_JohnM> Yo
<UBI_Scopu>Please submit questions
to UBI_scopur
<UBI_Scopu> Q:
will u be able to pick up any weapons in
the game?
<RSE_Gary> No, you will not
be able to pick up other weapons in the
game. However, you should find that you
have enough ammunition to complete the objectives.
<UBI_Scopu>
Q: When is GR being
released in Europe?
<Seanm> Keep an eye out for
the Euro release date on the European Ghost
Recon mirror sites. Right now, their release
date is their little secret, but they are
working hard to localize Ghost Recon as
we speak.
<UBI_Scopu>
Q: What type of
editing capabilities/tools will come with
GR?
<RSE_Gary> We will be shipping
the internal tool that we used to script
missions, and create some of the content,
called Igor. LIke, the UOEditor, Igor is
not a supported
tool. Within Igor you can create new missions,
new weapons, new actor files, etc. Basically
everything except new models, maps and textures
can be edited from within Igor.
<Seanm> IGOR,in short, r00lz.
<RSE_JohnM> Yeah.
<UBI_Scopu>
Q: Why are there
no arm patches included in Ghost Recon?
<RSE_Greg> For Ghost Recon
we rewrote most of the engine to overcome
some of the limitations present in the Rogue
Spear engine. This meant that we did not
have time or
resources to implement everything that was
present in Rogue. But we are keeping all
those features in mind for any future releases.
<UBI_Scopu>
Q: We've all seen
the minimum requirements for GR. But what
will the recommended be as far as a dedicated
server goes, as well a client machines?
<RSE_Greg> My Pentium III 800MHz
/ 256MB RAM / Soundblaster Live! / GeForce
3 runs it at 1600x1200 resolution quite
well ;-) The video and sound cards are unimportant
for dedicated servers, but you want CPU,
RAM, and a fat pipe for that.
<UBI_Scopu>
Q: Greg, who is
the better programmer: You or your wife?
<Seanm> LOL!
<RSE_Greg> Me!
<RSE_Gary> That is easy, Diana
is by far the better and better looking
programmer.
<RSE_Diana> Me!
<Seanm> Painted intoa corner,
there, buddy.
<UBI_Scopu>
Q: In GR, can you
strafe while running forward?
<RSE_Gary> yes
<RSE_Diana> yes
<RSE_JohnM> Sho nuff.
<RSE_Greg> Yes.
<RSE_Brian> if you're coordinated
enough
<UBI_Scopu>
Q: Will stealth play
a big part in terms of gameplay in GR?
<RSE_Gary> Stealth is a very
vital component to several missions. As
always, it is easier to defeat an enemy
force if they do not know where you are
shooting from. As a result,
everyone has the capability to carry a silenced
firearm. Also, one of the dedicated skills
is stealth to help you sneak up on any enemies
that you see first.
<RSE_Greg> Your stance and
movement speed have a big impact on how
far away you can be before an enemy spots
you. Crawling prone into a good combat spot
is a great tactic in the single player and
coop missions.
<UBI_Scopu>
Q: How does GRs AI
match up to previous AIs from Rainbow 6
and Rogue Spear?
<RSE_JohnM> Like night and
day.
<RSE_Greg> They actually miss
sometimes!
<RSE_JeffW> And they duck for
cover if you shoot at them and miss...
<RSE_Diana> its really cool
to see...
<Seanm> And they taunt you,
too. Weasels.
<RSE_JohnM> The AI enemies
in GR are much more responsive and aggressive,
making for more of a cat-and-mouse feel
to much of the engagements.
<RSE_Gary> It is better about
using tactics and terrain for cover. The
AI will show a suprising degree of tactical
intelligence. In addition, they can flank
you and work together very well.
<RSE_JohnM> And they shoot
good, too.
<UBI_Scopu>
Q: Why isn't
Ghost Recon playable on the Zone?
<Seanm> We're using ubi.com
for matching. The Zone will still be used
for Black Thorn, but Ghost Recon is moving
to ubi.com for hosting and matching.
<Seanm> Ghost REcon will still
have the other traditional matching protocols
- IP to IP, LAN, etc.
<UBI_Scopu>
Q: With huge maps,
swaying trees and different ways to manipulate
the environment, how is it that framerate
is not a problem?
<Seanm> l33t programming skilz.
<Seanm> Sorry - I'll let the
programmers answer that one.
<RSE_JeffW> I think that says
it nicely, Sean. :)
<RSE_Greg> Three things. First,
we have options to turn off some of these
effects if they impact framerate on you.
Second, machines are much faster now than
they used to be. Third, we have good programmers
and our artists are great at working with
low texture memory and low poly counts.
<RSE_Diana> thank you sean
<UBI_Scopu>
Q: Will there be
a Linux server support?
<RSE_Diana> no
<RSE_JohnM> That was quick.
<RSE_Diana> ;)
<Seanm> Oh, man, at least give
'em a reason. :)
<RSE_Diana> we developed the
game on Windows2000...
<UBI_Scopu>
Q: As far as sniper
rifles go, will there be any that are silenced?
<RSE_Gary> No, none of the
sniper rifles in the game are silenced.
<RSE_JohnM> But if there are
no witnesses left, it doesn't matter...
<RSE_JeffW> The 50 cal actually has
a nice ring to it...
<UBI_Scopu>
Q: What will Redstorm
do to stop cheating in Ghost Recon, and
what steps have they taken?
<RSE_Greg> We would rather
not go into details and give the cheaters
more ammunition to work with. We are doing
what we can without ruining the play experience
for our
legitimate players.
<RSE_Gary> And we are not letting
Greg play with the server code before we
play against him.
<Seanm> Heh.
<UBI_Scopu>
Q: When you pull
ou rocket launcher and take out gun, vice/versa,
do the weapons disappear, or are they still
visible?
<RSE_Greg> They will be invisible.
Keeping them around adds polygons that the
artists would rather spend elsewhere.
<RSE_JohnM> They pretty much
vanish. It's like magic, but the game runs
faster, and lets us add more trees.
<Seanm> Trees are cool. They
stop bullets.
<RSE_JohnM> ???
<Seanm> sometimes.
<UBI_Scopu>
Q: How will one
find dedicated servers? Is a function integrated,
like in Counter Strike, or Unreal Tourney?
Or will one have to use ubi.com?
<RSE_Diana> ubi.com is an option.
IP Address can be used as well, just like
non-dedicated
servers.
<RSE_Diana> LAN search is also
available.
<RSE_Gary> There are several
methods that can be used. You can go through
Ubi.com. Also, people will distribute information
on dedicated server IP addresses through
ICQ, e-mail, etc. There is no "search"
function available. However, once you know
of a dedicated server, you can keep its
location in an address book, and the game
has the capability to ping those sites in
your address book.
<UBI_Scopu>
Q: Would you ever
consider removing the cd check for dedicated
servers?
<Seanm> Well, it's really not
that much of a hassle. After the ded. server
starts, you can remove the CD. So if you
need a CD for your LAN party, it's all good.
We just want
to make sure you own the game before it
starts. :)
<UBI_Scopu>Q:
Will ghillie suits be available and, if
so, will they have an advantage over standard
uniforms?
<RSE_Brian> yes, ghillie suits
are available and the do provide a slight
visual advantage
<Seanm> <drools over ghillie
suit>
<UBI_Scopu>
Q: Will there be
an option to turn on/off environmental features
and if so, to what degree?
<RSE_JeffW> ?? Which specifically?
<RSE_Greg> I don't remember
all of them, but you can adjust tree lods,
whether or not the trees sway, what type
of shadows, and a bunch of others
<RSE_JohnM> There are selectable
levels of detail for trees, shadows, characters,
weather detail...
<RSE_Brian> so yeah, you have
a good amount of control over the features
<RSE_JohnM> Da.
<UBI_Scopu>
Q: Will patches
come out periodically?
<RSE_JohnM> Who says we'll
need patches? :)
<Seanm> Good asnwer. Next question?
:)
<RSE_Greg> The frequency of
patch updates depends on the success of
the product, volume of tech support calls,
issues raised in public forums, and their
impact on gameplay.
<UBI_Scopu>
Q: Would you say GR
is structured more for sniping attacks or
more for assaulting attacks?
<RSE_JeffW> Both...you have
to choose the right method at the right
time to be effective.
<RSE_JohnM> I've played both
strategies, and sometimes, one will work
better than the other depending on the situation.
<RSE_Diana> you can have fun
playing in both modes...
<RSE_Brian> you can play the
game successfully both ways
<RSE_Gary> There are different
tactical solutions for each situation. In
the best case, you have assaulters rushing
a position while your snipers are attacking
from range to
help clear the way. It is all up to the
way you want to play.
<RSE_JohnM> The great thing
is that you have that choice.
<RSE_Greg> I run into a corner
and hide. That keeps me alive until the
end usually ;-)
<RSE_Gary> Yeah, when I eliminate
him
<RSE_JohnM> Thank you threat
indicator...
<UBI_Scopu>
Q: Will the AI
be able to distinguish between targets of
greater or lesser value/threat?
<RSE_Gary> The AI recognizes
the threat level of different targets. They
will even respond with grenades if you are
sniping from a well-hidden area.
<RSE_JohnM> The way they shoot
at me, I must be quite a threat.
<RSE_Diana> i hate it when
they do that... ;)
<RSE_JohnM> ... when I let
them see me, that is... :)
<RSE_Greg> The AI is also good
at using suppression for questionable threats.
<UBI_Scopu>
Q: Will camping
be a good strategy with GR with no show
enemies and only the threat indicator?
<Seanm> Camping, BTW, is the
survival method preferred by 9 out of 10
marketers.
<RSE_Gary> You do not want
to sit still in the game. When someone gets
close to you, it is hard to tell where they
come from. Movement from place to place
is the best way to avoid incoming grenade
and grenade launcher fire. Always remember
that in War, anything you do can get you
killed, especially nothing.
<RSE_Greg> The OICW semi-auto
grenade launcher is a great anti-camper
weapon (especially when I send Gary out
in front to draw fire ;-)
<RSE_JohnM> And lying prone
makes you very vulnerable from behind.
<UBI_Scopu>
Q: Will friendly
AI work together with the team or individually?
<RSE_Greg> Either depending
on the case. When you run into small groups,
some will
suppress you while others try to flank you.
They show a lot more teamwork than the R6/RS
AIs.
<RSE_Greg> The friendly AIs
do that, too ;-)
<RSE_Diana> how about the friendlies
<RSE_JohnM> Except for the
surpressing you part.
<RSE_Gary> and the flanking
you part
<RSE_Brian> um, yeah
<RSE_Greg> I am going to be
quiet now
<UBI_Scopu>
Q: You mention
the threat indicator... Can you tell us
how it works and responds?
<RSE_Gary> At long ranges,
the threat indicator points out the general
location of enemy forces. It lights up a
90 degree arc. When people get closer, it
just lets you know
that someone is close. In addition, it will
light up to let you know in what direction
people are shooting from.
<UBI_Scopu>
Q: In multiplayer
you said that there can be up to 9 players
on 4 seperate teams. Can these four teams
be populated with all human players?
<RSE_Diana> yes, in the team
mode, you can have 36 human players at once.
Also, in coop there is only 1 platoon of
9 players
<RSE_Greg> And of course the
total number of players is highly dependent
on the server's available bandwidth and
the quality of their connection to the 'net.
<RSE_Gary> Except, no one wants
to be on Greg's team.
<RSE_Brian> also dependant
on how many friends you have
<RSE_Diana> but we vote him
off... ;)
<UBI_Scopu>
Q: Will nightvision
work in fog?
<RSE_Greg> Yes, but only for
short distances.
<RSE_Diana> yes. it nice big
green dot...
<RSE_Diana> me like code
<RSE_JohnM> Night vision always
works, but like in real life, don't use
it in the sun.
<RSE_Gary> Night vision simply
lights things up a bit more, it is not thermal
or IR vision. So, you will still see the
fog.
<RSE_Greg> (notes that Diana
needs her English lesson tonight...)
<RSE_JohnM> Or thick fog.
<UBI_Scopu>
Q: In a head-to-head
match-up of GR, who would win, Ubi Soft
or Red Storm?
<RSE_Greg> After I hack the
server, I promise you RSE would...
<RSE_Gary> Whoever does not
have Greg on their team.
<RSE_Diana> RSE all the way
<RSE_JohnM> I would. Duh.
<Seanm> what? WAIT a minute...
<RSE_JohnM> Sounds like a challenge
to me.
<RSE_Greg> That was a great
Rogue Spear story...\
<Seanm> heh
<RSE_Greg> After we put the
server back we STILL wiped them out!
<RSE_JeffW> Hmmm...I seem to
remember an engineering team that had trouble
beating the AI in Embassy in 6 player coop...
<RSE_JohnM> Even if I lose,
I'll definitely take them in Tetris!
<RSE_Diana> well...
<UBI_Scopu>
Q: Any talk of
an expansion set?
<RSE_Gary> ...
<RSE_Greg> I'm working on a
contraction set
<Seanm> LOL
<RSE_Diana> how about a lego
set...
<RSE_Gary> We are not allowed
to comment at this time about any possible
future projects that may or may not possibly
occur.
<RSE_JohnM> Or not.
<Seanm> Gary used to work for
the government - like that answer?
<RSE_Brian> useful
<RSE_JeffW> Which govt?
<RSE_Diana> yeah, Army
<RSE_Greg> bye all! enjoy the
game, and see you online!
<RSE_Diana> bye, all...
<RSE_Gary> Goodbye all, look
forward to meeting you online in Ghost Recon
<RSE_JohnM> Later on, everybody!
Have fun with GR, please enjoy it!!!
<RSE_Brian> bye
<RSE_Brian> :)
<Seanm> Big thanks for everybody
tuning in, big hand to RSE for going GOLD!
***
UBI_Scopu changes topic to 'Thanks to everyone
at Red Storm for participating in Ghost
Recon chat. Enjoy the game!'
<Seanm> nobody asked Jeff a
question about sound. Oh well.
<RSE_JeffW> hehe
<Seanm> Which is absolutely
the coolest thing in GR.
<UBI_Scopu>
sorry Jeff :(
<RSE_JeffW> Oh, I'm sure all
that will change once people realize how
much more effectively they'll play with
better sound cards and headphones/speakers.
<Seanm> Yep.
<Seanm> My sound card is due
for an upgrade because of GR. The bullets-whizzing-over-your-head
sound always makes me shiver.
<RSE_JeffW> It's funny to watch
people in the office play with headphones,
and duck from time to time.
<Seanm> We actually captured
it pretty well in the "Making of Ghost
Recon" CD during the gameplay sequence
<Seanm> I showed that part
of the CD to people today and elicited the
shakes ina few.
<RSE_JeffW> Super Sean! I haven't
had a chance to see the CD yet.
<Seanm> Really - it's included
in Black Thorn. :) $29.99, in stores on
November 1.
<RSE_JeffW> :-)
<RSE_JeffW> have a good one
all!
<Seanm> later.
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