Ghost Recon Retreat
GHOST RECON REVIEW
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Let's
get it on
There are a variety of game play modes
present in Ghost Recon. For single player
there are campaign and quick mission.
In campaign mode you go through each mission
one by one in order. This is where you
get to build your character skill points,
and unlock "heroes" when you
successfully complete the optional objectives
for each mission. The campaign follows
a storyline, with every mission building
up to the climatic final mission where
you retake Red Square.
Multiplayer
consists of solo, team, and co-op modes.
For
Solo there are three game types: Hamburger
Hill, Last Man Standing, and Sharpshooter.
Sharpshooter is essentially death match,
with the player with the most kills winning.
Last man standing is just that, the last
man standing wins when time, or spawns
run out. Hamburger hill is a little bit
different in that the player who spends
the most time in the central area of the
map, denoted by a smoke plume, wins.
For
Team, the three game types are Last Man
Standing, Hamburger Hill, and Search and
Rescue (SAR). LMS and HH are the same
as in solo multiplayer. Search and rescue
is a new game type where the two teams
fight to retrieve 3 hostages placed on
the map and return them to an extraction
zone. As the hostages are invulnerable
to weapons, some heavy firefights break
out in the initial mad dash to grab the
hostages.
Co-Op
consists of Mission, Firefight, and Recon.
Mission is just that, the mission from
the campaign, except now you can complete
it with your online buddies. Firefight
is essentially "Tango Hunt."
30 tangos are dispersed through the map,
and your team must hunt them down and
kill them. This is a blast with infinite
spawns. No more frustration killing 20
of them and your team dying.
While
Red Storm and Ubi Soft have stated in
the past that only 30 percent or so of
their game purchasers play online, multiplayer
is where it's at. This game is fun, no
matter how you slice it; Ghost Recon has
got a little bit for everyone. If you
like run and gun mayhem, load up a 20
player solo sharpshooter game with infinite
respawn and the arcade setting. Arcade
speeds up player speeds and reduces damage,
i.e. lets you play like a half-retarded
monkey on crack (just my opinion) =).
My
personal favorite multiplayer experience
is Co-op firefights. One very noticeable
difference between GR and the previous
tactical shooters from RSE is the game
length. Gone is the 45 second melee, it
has been replaced by the 15 minute odyssey
where you spend 12 minutes hunting for
that dang sniper who keeps picking you
off at 80 yards.
Respawn
makes all the difference in the game.
Set it to infinite and tactics fall by
the wayside as everyone has no penalty
for getting killed. Set it to none and
it's the ultimate in stress (game wise
at least) because if you do something
stupid and get killed, you may have to
wait upwards of 20 minutes to get into
game again depending on the server settings.
As
hosts develop a favorite style of play,
look for a very wide variety in the respawn
and game length settings. I suspect that
the majority of the servers will run Team
Last Man Standing.
Ghost
Recon ships with a "dedicated"
server option that supports up to 36 players.
This isn't a dedicated server like you
would see with
a games like Tribes 2, but it is much
more developed and robust than anything
RSE has previouslyreleased. The dedicated
server option is a command line flag "-autoserve"
which you can attach to a shortcut to
launch the game. Enabling remote access
and giving out the admin password to a
few hundred of your closest friends, allows
everyone to take advantage of idle boxes
they have on fat pipes. Hopefully, the
server will be stable enough that we may
actually see some servers collocated on
very big pipes at ISPs =).
In
terms of the amount of bandwidth needed
to host GR, I can't estimate, but I can
tell you that with the GR demo I hosted
as many as 15 on my machine with a 384k
upload without anyone complaining of lag.
This was not with the dedicated client
as it was not enabled in the demo. Take
that number with a grain of salt folks,
the only way to know for sure is to hangout
on your server and find the right number
based on peoples experiences.
It
should be mentioned that the game includes
the install files for the Ubi.com gaming
service. This is the primary way players
will match up and play GR online. I personally
haven't tried it yet, mainly because only
a few press outlets legally have the game
at this time. Below is a screen of part
of the interface. Interesting little blurb
it gives you about NAT connections.

After
more people have the game the Ghost Recon
Retreat will revisit the Ubi.com gaming
zone issue.
The
Good, The Bad, The Ugly
The
game is fairly solid, however I did have
a few unexplained crashes while 3d Retreat
staff was testing the game on a LAN. Other
staff members had the occasional crash
as well. These would vary from a simple
CTD, to a full blown blue screen and reboot,
all under Windows 2k Pro or XP Pro. Other
members of the gaming community have complained
about random crashes in the demo. Hopefully,
if there is a wide scale problem, RSE
will track it down and patch it quickly
like they did the multiplayer bug that
was present when RS shipped.
Other
than the oddball annoying crashes, which
may or may not be more my fault than RSE's,
there aresome definite design decisions
that were made that I don't care for.
These are in a way personal opinion, however
they were consensus among the 3d Retreat
staff present at the testing session last
week, and I have seen them expressed about
the demo in the forums.
We
can no longer set a default firing rate,
thus every time you start a game, or spawn
after dying, you have to change your ROF
if you don't like single shot.
The
multiplayer launch when everyone clicks
ready is a nice feature, but we felt it
would be better with a short 3-5 second
pause or countdown. That way you never
get cut off in mid sentence. In addition,
it would be very helpful to be able to
see who is ready and not just a number
of 6/13 etc.
Two
other multiplayer features we grew accustomed
to in RS:UO have disappeared in GR. One
is the ability to team chat while in the
in game chat lobby waiting for game launch.
Team chat was very useful for coordinating
loadouts etc. The other is the host has
somehow lost the ability to assign a player
to a team color. If either of these features
exist, I have missed them in my perusal
of the interface and the 60 page manual.
There
is no setting for always run. While lending
itself to realism, it does tend to make
your right mouse finger get tired if you
are a run and gun player.
Ghost
Recon is a great game. I am VERY impressed
with the product I have before me. The
graphics are great. Night vision is imperative
for many of the missions, and it actually
looks fairly realistic and doesn't seem
like a "thrown together" effect.
See the following screen to show the dangers
lurking in the bushes that night vision
can reveal for you.

The
sound, OMG the sound!!! RSE has always
done a very good job creating ambient
moods to add to the realism level of their
games through the use of good sound affects,
and Ghost Recon simply takes the cake
for the sound department. Whether it's
the crinkly of leaves as you belly crawl
through a bush, to
the distant report of gunfire, to the
deafening roar of a jet flying overhead
the sound and EAX affects in Ghost Recon
are worth the price of admission by themselves.
The jets flying overhead are loud enough
that it covers the report of your sniper
rifle on mission two (free hint, and I
didn't make you call the 900 number).
You can get a brief taste of in game sound
by listening to the audio in one of our
game
play videos if you haven't played
the demo. The combination of water splashing
sounds as you walk through the swamp,
with your uniform being wet as you climb
out is awesome. The whistling of the wind
as you stand on a canyon ledge admiring
the swaying trees is a first for me in
terms of computer gaming. The atmosphere
created by the combination of the graphics
and sound is one I can say is unmatched
in any other game I have played to date.
Another
factor contributing to making Ghost Recon
a well rounded package is the improved
modding tool, IGOR, that ships on the
Ghost Recon cd. With this tool you can
very easily create new missions, weapons,
and modify hundreds of options for the
game. To learn more about this tool in
detail, visit our IGOR info page here.
In
conclusion, go buy Ghost Recon, you'll
love it if you are a fan of the tactical
fps.
Rating
- I have no numerical values to give GR.
Quite simply, it is my Game of the Year
and has easily replaced Tribes 2 as my
current game of choice.
Have
a question or comment after reading this
review of Ghost Recon? Take
it to the forums!
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